Talk about empty-input-area-panic syndrome.
Talk about the general types of examples that are available here.
Talk about empty-input-area-panic syndrome.
Talk about the general types of examples that are available here.
Talk about the different situations that are demonstrated here.
Talk about the different types of game manager assistance that are demonstrated here.
Here is an example of setting up a dungeon with four areas. Each area has a description, an environment, encounter details, skill challenges, interaction possibilities, and a bit about what may come next. The areas were generated by feeding the setup example pieces back into the Argh Studio Storyteller service, one area at a time.